

Micro-expansions, on the other hand, seemed decidedly anti-consumer. Of course their success has far more to do with a consumer-centric business model: Stardock, the game's publisher, has made a name for itself by being the poster-child of the customer-first, anti-DRM movement.

All this, on the PC – a platform almost synonymous with swashbuckling software-pirates. “It was sweaty, it was disgusting, we had crap computers, crap chairs.” For a game that has won over many a heart and mind, their story almost feel Dickensian: inauspicious beginnings, but with hard work and a bit of luck they can compete with the proverbial big kids at EA or Blizzard, producing a successful, genre-bending strategy title on a relatively shoestring budget. “Most of Sins was developed in our basement” remarks Craig Fraser.
